Thể loại :RPG Ngôn ngữ : Eng Đánh giá: IGN 5.1/10 Dạng file : ISO Dung lượng file nén: 110 Mb Trailer:HERE
A "first-person" RPG set in a fantastical world filled with labyrinths,
Class of Heroes is built upon the classic dungeon-crawlers of years
past. But RPGs have taken incredible steps forward in the last 10 years
and Class of Heroes seems to disregard those steps. The game embraces
the mechanics of a formula that is so old and so bland that I could
barely force myself to trudge through the game's dark dungeons. Every
time I turned on my PSP, it was a serious exercise in willpower.
And yet, I know there is an audience for this game. There are still
pockets of hardcore RPG nuts that thrive on seeing their stats increase
over countless hours of grinding. But I need more.
There's not much of a story in Class of Heroes, because the
aforementioned dungeon-crawling is really the only thing to find in the
experience. A new academy for adventures, Particus, has opened its
doors and you take charge of a new group of students that yearn to
explore the world and its many dungeons. Although you're given a set of
characters to start with, you can expel them all and start from scratch
(After selling all their stuff, of course. Bonus!). Because your only
interaction with the characters is viewing their single, static
character portrait, it's a shame that there are so few customization
options available from the start. Although you'll unlock more
characters down the line, there are 10 starting races and each race has
two genders to select. So, there's a total of 20 characters to choose
from. Once you name them, pick their gender, race, alignment and divvy
up their bonus attribute points, your ability to control their
appearance ends. You can't even change hairstyle, eye color, body type
or any of the other typical character traits that usually come with RPG
character creation.
The Particus grounds serve as your main hub of the game, where you can
edit your party, buy equipment, recover at the Dormitory/Infirmary and
accept quests. All this is menu driven, so don't expect anything more
than a dull list of locations.
Once you accept a quest, you can enter into a dungeon (often
referred to as a "labyrinth") and you're given a first-person view of
the environment. From then on, it's all grid-based as you move one
square at a time through dark corridor after dark corridor. When you
encounter an enemy, static sprites will pop up in front of your screen
and your command menu will be brought up in the lower right corner of
the display. You never actually see your characters fight -- their
portraits are just lined up on the left and right edges of the screen.
You'll simply assign their actions one at a time and execute them all
at once, which includes some incredibly lackluster attack animations
that are often repeated from move to move.
I was surprised at how little the game tells you at the beginning of
your adventure. Although you're presented with a very brief orientation
on Particus' facilities and some of your initial quests explain certain
elements of combat, I still found Class of Heroes to be a bit
convoluted. Newcomers will undoubtedly find themselves lost or
uncertain as to where to go for accomplishing a goal, as map designs
are seemingly repeated in some of the labyrinths. For a game with such
straight-forward battle mechanics, the rest of it is surprisingly
unclear.
Oh, and I have to point out one more gripe: why do you need to pay
to rest at the Dormitory? You can recharge your MP for free but
recovering HP costs a lot of money. But if you can just use spells to
recover HP and then rejuvenate your MP at the dorms, what's the point
of charging that gold? The developers just added an extra (and very
annoying) step to recovering from battle that I just can't wrap my head
around.
Class of Heroes is totally functional and has a tremendous amount of
level-grinding to do, so I know there are gamers out there that will
love it. But when I play an RPG, I need something more than just hard
statistics and static character portraits. Level-grinding is a
satisfying element in the RPG formula, but only when you're rewarded
with something else, like an enthralling story, charming characters or
enticing visuals. Class of Heroes doesn't really have those things --
it's a hollow shell designed to deliver only the most rudimentary
level-grinding and nothing more.
If you're still interested in the aforementioned grind, you'll
find plenty to do in Class of Heroes. But I think some "classic"
gameplay mechanics are better left in the past.
IGN Ratings for Class of Heroes (PSP)
4.5 Presentation Class of Heroes is a menu-driven, static affair with very little story and a poor in-game tutorial.
4.5 Graphics Unchanging character portraits and bland environments? No thanks.
5.0 Sound No voice-acting, except a few grunts and one-liners. Music is generic at best, though the title theme has its moments.
5.0 Gameplay Hardcore level-grinding with almost nothing else to speak of.
6.0 Lasting Appeal For gamers that find something worthwhile in the Class of Heroes design, there's a tremendous amount of replay value. But you better be ready for countless hours of grinding.
Download:HERE Pass: karjn Thanks to karjn from GVn for this game.