If you've played either Jak II or Jak 3, you'll feel quite at home with
Daxter, because the layout of Haven City and the mission-based
structure of the gameplay are identical to those of the previous games.
When the adventure begins, Daxter is...well, he's telling tall tales in
a bar again,
but shortly thereafter he begins employment at the Critter-Ridder
Extermination Company. Since it's the only remaining exterminator shop
that Haven City has left, and since there's suddenly a real infestation
crisis (two problems which are not unrelated), Daxter has his hands
full trying to pull his weight and prove his worth to the
Critter-Ridder shop manager, Osmo.
In each level, you have several objectives to complete. There's
the main objective that has been laid out for you, which might consist
of killing enemies, destroying insect hives, or collecting objects. As
you're playing through, you can also choose to do two optional
secondary objectives, which are reminiscent of Jak games of old,
collecting Metal Bug gems and precursor orbs. Though the mission is
generally straightforward, completing the secondary objectives can
sometimes prove to be a real challenge. Fortunately, you only need to
clear the main objective to progress the story, so you can always
return to collect all the items later. Playing cleanup is also easier
later, since you'll often have better weapons and moves to get through
the level more quickly. In fact, the way this works is done
extraordinarily well, giving you quite an incentive to play through
again to hunt for all the items.

The two tools at Daxter's disposal are his previously mentioned (very
fierce) flyswatter, and an insecticide sprayer that gets some righteous
upgrades in the later levels, to become a flamethrower and then a sonic
blaster of sorts. Daxter is also able to do some light platforming,
including double-jumping and scaling climbable-looking surfaces. The
dynamic that is most interesting, however, is that his sprayer also
serves as a propulsion device, allowing Daxter to hover or boost up in
the air, giving him more distance and height than merely jumping would
allow. Although this is mighty reminiscent of the water pump from Super
Mario Sunshine, the mechanic works extremely well, if not better, in
Daxter. You'll spend most of the game switching between the sprayer as
a weapon and the sprayer as a platforming device, and it all works
quite effortlessly.

Most of the gameplay has you proceeding from one area to the next,
fighting, and maneuvering around various enemies and obstacles, and
fighting large bosses, but there are some alternate gameplay elements
along the way. One is the zoomer, which Daxter uses in a couple of
different missions to chase down enemies or objectives that would be
out of reach if he were simply on foot. There are a few other great
mechanics, like the level that requires you to jump across the tops of
moving trains, or the level that is practically taken out of Metal Gear
Solid. Though none of these mechanics are particularly original,
they're varied enough to keep you on your toes for the duration of the
game. Also, as you collect precursor orbs, you'll be able to unlock
dream sequence minigames. Each dream sequence borrows heavily from
well-known movies, a couple more than once, like The Matrix, Indiana Jones (why did it have to be snakes?) and The Lord of the Rings.
Though all of the game's minigames consist of virtually identical
gameplay, tasking you to properly time hitting the PSP's directional
pad and face buttons, they're a nice break from the run-and-gun
gameplay, and they offer you the ability to unlock additional moves,
like an uppercut, or to increase Daxter's health meter.
One of the immediately obvious things about Daxter is the
game's stellar presentation. The graphics are simply beautiful. The
animation quality both inside and outside of the cutscenes is as rich
as it ever has been before. And you'll wander through several different
gorgeous environments, even if most of the game's later levels are
repeats of the earlier ones. The game also manages to run pretty large
environments with minimal loading times and almost no loss of frame
rate whatsoever. Whatever formula was used to get Daxter working so
efficiently on the PSP should be used as the model for PSP games from
here on out. If a game like Lumines is the equivalent of peeking
through the keyhole of the PSP's graphic capabilities, Daxter kicks the
door in. The sound is equally impressive, not missing a beat
(literally) when it comes to detail. When you jump on the scooter,
you'll hear the engine rev up until it reaches a nice steady gurgle.
Every aspect of both the sound and music is fine-tuned, so you'll
notice how effective the combination of buzzers, moving doors, and
music presents something even as simple as the ambiance in an elevator.
The voice acting is also outstanding, and Daxter is once again voiced
by Newsies-star Max Casella, who nails Daxter's humor and awkwardness perfectly.

The game's most noticeable flaw is that it might take awhile to get
used to the control and camera. 3D platformers are notoriously tricky
when it comes to both these elements, especially on handheld systems.
Both the camera and the control scheme are implemented about as well as
can be expected (but not flawlessly) so it might take you a little
while to get accustomed to moving around. And though the game is quite
linear, sending you directly from one mission to the next, some of the
levels are so open that you might backtrack a little more than you'd
like. In some respects, this gives the game depth, but in others, you
might find the repetition tiresome. For the most part, though, the game
is both easy to follow and open-ended, making the gameplay fairly long
without being tedious.
The single-player is rich enough to make the game worthwhile, but there
is also a multiplayer mode, bug combat, that makes for a nice
diversion. Essentially, as you play through the game, you'll find
additional hidden pickups for use in multiplayer. These pickups are
caged bugs, spells that you can assign to them, and boosts that will
bump up their stats for the fights. After you've collected the items,
you can exit out and play the bug combat mode, which is a turn-based
version of rock-paper-scissors in which you can fight either the
computer or a multiplayer opponent. Aside from collecting the items to
make your bug as powerful as possible, there's little purpose to the
bug combat. Still, it's a nice addition to an already solid game. There
are also a few extra unlockables that you'll get from perfecting the
game and/or hooking your PSP up to a copy of Jak X: Combat Racing. The
most elusive pickups are a bunch of masks that Daxter can wear. They're
pretty difficult to find, but you'll probably bump into the Jak mask
just in time to rescue him from prison. The addition of all these
extras, cheats, and little goodies gives Daxter a richness that many
other games in the genre lack.

Daxter follows the Jak formula closely, but in the absence of a Jak
game in the end of last year, Daxter plugs the hole almost perfectly,
by offering console-rich action-platforming gameplay that is almost
better because it's on the PSP. Setting new standards for what the PSP
is capable of, especially when it comes to graphics, Daxter is going to
be enjoyable for almost anyone, even people who might not normally be
interested in the gameplay. If you're a PSP owner, platformer
enthusiast or not, you simply can't go wrong with Daxter.