Thể loại : Action - RPG Dung lượng: ISO 0.98 GB FW Tested : 5.00m33-6 Trailer:HERE It's a better hack-and-slash experience than Brotherhood of the Blade,
but The Warrior's Code is still only suitable for dedicated fans of
hack-and-slash dungeon crawlers.
As the only role-playing game of any kind to come out alongside the US
launch of the PlayStation Portable, Untold Legends: Brotherhood of the
Blade left those looking for the story-driven, turn-based conventions
that largely drive RPGs feeling a bit unsatisfied. It also didn't help
that the game was a touch bland, relying on a boilerplate high-fantasy
setting and randomly generated dungeons. Untold Legends: The Warrior's
Code almost self-consciously addresses much of what plagued Brotherhood
of the Blade--random dungeons are gone, the story is more pronounced
and forgoes the generic D&D backdrop, and multiplayer has been
significantly expanded upon. Does all this make much difference when
the core gameplay of exploring dungeons, killing hordes of monsters,
and plundering treasure chests still carries a fair amount of tedium?
Perhaps--but only for those with an established appreciation for
hack-and-slash dungeon crawlers.
Perhaps taking a cue from the Final Fantasy series, or more likely
realizing that no one cared about what happened in Brotherhood of the
Blade, Untold Legends starts anew here with the tale of a kingdom
overtaken by a diabolical warlord who uses his army of demons to become
emperor. Part of his campaign of seemingly indiscriminate evil includes
the extermination of changelings who have refused to join his ranks. As
one of these rogue changelings, you decide to fight back, and thus
begins your journey. The plot in Brotherhood of the Blade was little
more than a thinly veiled excuse to string a series of quests together,
which should mean that the more cohesive story in The Warrior's Code is
nothing but good news. But while the game is filled with
fair-to-middling voice acting for all of the characters you encounter,
your chosen character plays the part of the silent hero, and none of
the supporting characters really step up to fill the void of characters
you care about.
With its preponderance of wicked rulers, demonic foes, and ancient
sources of unspeakable power, The Warrior's Code would certainly seem
to adhere to the same 20-sider-inspired conventions as Brotherhood of
the Blade. The Warrior's Code differentiates itself mostly through
aesthetics, which give the characters a real overblown, almost
anime-inspired look. The music, though, still betrays the game's
traditional fantasy roots with a standard-issue orchestral score. There
are five different characters that you can choose from when you first
start the game, and though they try to distract you with crazy class
names like guardian, mercenary, and disciple, they're still just
warriors, rangers, and mages, each with the requisite strengths and
weaknesses. The game allows for a small measure of character
customization, letting you choose skin tone, hair style, and hair
color. This may not seem like much, but even when you're looking at
your character up-close on the equipment screen, there's not enough
detail to really warrant much more. Of course, you'll also be equipping
your warrior with a range of weapons and armor, both of which have an
immediate effect on appearances.
The Warrior's Code makes some adjustments that go beyond the surface.
Some are pretty incidental, such as the streamlined inventory system,
while others have a significant impact on the overall experience. Most
important is your ability to transform into a powerful, nigh-invincible
monster for short bursts. Along with all of the gear and gold coins you
pilfer from downed foes, you'll also collect a small bit of their
essence. Fill your essence meter and a quick tap of the left trigger
and the triangle button puts you on the warpath.
While the bulk of your combat still boils down to you impatiently
tapping on the X button repeatedly, The Warrior's Code at least
attempts to mix things up by introducing charge attacks and attacks of
opportunity. Charge attacks simply let you hold down the X button to
charge up a special meter rather than just jamming on it wildly--the
net effect of which is one big, high-percentage attack, rather than a
series of smaller ones. Attacks of opportunity have a similar
meter-charging mechanic, but they're only available when a foe drops
their guard, and then only for a split-second. Like the charge attacks,
attacks of opportunity can dish out additional damage, but the problem
with both of these mechanics is that you can still just tap wildly on
the X button for most of the game, and everything works out. In spite
of these mechanical changes, The Warrior's Code falls into the familiar
rhythms of the genre almost immediately, though it somehow loses the
grim satisfaction of murdering near-endless numbers of enemies. The act
of swinging a weapon into an enemy's face should be inherently
rewarding, but the animations provide almost no feedback--not such a
big deal, really, since the character designs are often too indistinct
to really give you a clear idea of what or who you're swinging your
poleax into.
It's almost debatable whether the gameplay changes and the angular new
look in The Warrior's Code are really for the better, but one thing it
definitely does better than Brotherhood of the Blade is multiplayer,
which lets you play with or against other live players, both locally
and over the Internet. You and a friend can jump into a co-op match
quite easily, and there's a suite of competitive games playable by up
to four players, including standard deathmatch, capture the flag, and
last-man-standing games, as well as a few team-based variations. The
co-op is definitely the main attraction when it comes to the
multiplayer, though the competitive modes are a nice addition anyway.
As much as The Warrior's Code attempts to right the wrongs of
Brotherhood of the Blade, the end result is only marginally more
engaging. From far away, it looks like a nice, well-rounded
package--five unique character classes to choose from, plenty of loot
to collect, a sizable single-player campaign, and support for several
flavors of multiplayer action. When you get up close with it, though,
the pervasively shallow gameplay and overall monotony are too much to
ignore.
Download: HERE Pass: karjn Thanks to karjn from GVN.com for this game.